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        <title>Latest Posts</title>
        <link>https://alienabductionunit.com/index?rev=1662090947&amp;do=diff</link>
        <description>Latest Posts

Pathfinding for games in Orx

If you are interested in pathfinding for games written in Orx (intended mainly for orx/Scroll-based games), I have been developing some routines for the game I'm working on. 


pathfinding-for-orx-scroll


Read Article

Making a UFO game in less than 1 hour using Orx</description>
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        <dc:date>2021-02-02T01:23:28+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Installing No Man's Sky v1.09 on the PS4</title>
        <link>https://alienabductionunit.com/no_mans_sky_109_on_ps4?rev=1612229008&amp;do=diff</link>
        <description>Installing No Man's Sky v1.09 on the PS4





The PS4 and I have never been friends. The console was mostly for my son. But when I discovered No Man's Sky I started putting some hours into it myself. That was the v1.00 disc version.

Not knowing (or caring) about this game's controversial beginnings, I had no idea there had been a host of updates and changes to the game over four years. Plus an entire community wrapped around it.</description>
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        <dc:date>2022-09-01T12:43:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Pathfinding for games in Orx</title>
        <link>https://alienabductionunit.com/pathfinding-for-orx-scroll?rev=1662036189&amp;do=diff</link>
        <description>Pathfinding for games in Orx

If you are interested in pathfinding for games written in Orx (intended mainly for orx/Scroll-based games), I have been developing some routines for the game I'm working on. 

You can get a copy here:
&lt;https://gitlab.com/sausagejohnson/room-paths-scroll&gt;

The path-finding is loosely based on</description>
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        <dc:date>2021-02-02T01:23:28+00:00</dc:date>
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        <title>PAX Rising 2019</title>
        <link>https://alienabductionunit.com/pax_rising_2019?rev=1612229008&amp;do=diff</link>
        <description>PAX Rising 2019

This year was my first ever visit to PAX, a road trip down to Melbourne with some mates. I went to the Saturday session. A pretty amazing time. The people, my goodness the people. The organisers sure know how to pack them in.





The line up was enough of a spectacle in itself: a huge crowd formed in a separate hall, complete with preview trailers, fireworks and loud music. But once in the main hall there were the usual exhibition suspects: booths from the big players all showi…</description>
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        <title>Virtual Pinball Machines</title>
        <link>https://alienabductionunit.com/pinball?rev=1612229008&amp;do=diff</link>
        <description>Virtual Pinball Machines

August to September 2016 was an extremely busy period. In August, Reload Bar and Games' Virtual Pinball machine was completed and demonstrated to the general public at the Big Boys Toys Expo in Canberra.

I received a lot of interest and feedback regarding the machine. It was very well received by the general public, and took in hundreds of players over the two days.</description>
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        <dc:date>2022-01-07T15:27:24+00:00</dc:date>
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        <title>Projects</title>
        <link>https://alienabductionunit.com/projects?rev=1641569244&amp;do=diff</link>
        <description>Projects

Orx Curve Editor





Re-released in 2022. This is an application written in C++ using the Orx Portable Game Engine with hand rolled User Interface components. The application allows the user to build complex b-spline curves for use as alien paths or any situation where a multi-node curve is required.</description>
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        <title>start</title>
        <link>https://alienabductionunit.com/start?rev=1612229008&amp;do=diff</link>
        <description>Test Start</description>
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        <title>test</title>
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        <dc:date>2022-04-26T23:25:15+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Making a UFO game in less than 1 hour using Orx</title>
        <link>https://alienabductionunit.com/ufo_tutorial_in_orx?rev=1651015515&amp;do=diff</link>
        <description>Making a UFO game in less than 1 hour using Orx





If you're keen to try your hand at writing games, my new tutorial will show you how to program a simple game using the Orx engine and using only a tiny bit of C++. Great for beginners in C++, and all within 48 minutes.</description>
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